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September Demo 1 Showcase

The St Albans in the first September demo. Note the improved materials on the ship, and the reflections in the water. You can also see the new rudder indicator in the bottom right, represented by a...

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New Firing Stations

The first September demo includes new stations aboard the ship, which allow you to control the gun elevation and fire individual broadsides. Switch stations using the Tab key, and control gun elevation...

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New Firing Stations

The first September demo includes new stations aboard the ship, which allow you to control the gun elevation and fire individual broadsides. Switch stations using the Tab key, and control gun elevation...

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New Firing Stations

The first September demo includes new stations aboard the ship, which allow you to control the gun elevation and fire individual broadsides. Switch stations using the Tab key, and control gun elevation...

View Article

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Coming Soon - Better Islands

This is a preview of the terrain quality our level designer RobinPC is currently working at. You can expect some very good-looking islands in our upcoming releases!

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Coming Soon - Quartermaster Station

We will be adding more command stations to the ship in upcoming releases, one of which is the quartermaster station. This will allow the player to handle repairs and to allocate crew to different areas...

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Coming Soon - Tutorial Quest

We plan to add some engaging RPG features to the game, the first of which will serve as a test of the quest system. The tutorial quest will be released in a future build, and will take the player...

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New AI and Damage Effects

We've added AI ships and basic damage systems to our latest release, and you can see some examples of that in action here. Notice some sails have been damaged enough to fall off, and ships can now sink...

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New AI and Damage Effects

We've added AI ships and basic damage systems to our latest release, and you can see some examples of that in action here. Notice some sails have been damaged enough to fall off, and ships can now sink...

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New AI and Damage Effects

We've added AI ships and basic damage systems to our latest release, and you can see some examples of that in action here. Notice some sails have been damaged enough to fall off, and ships can now sink...

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Top sail showing heavy damage

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Nice raking shot on the port side

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Another ship sinking, notice how the box is going down first and the ship is listing starboard.

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Another damage shot, notice the missing cannons, I had an almost perfect shot lined right up on the gun ports.

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Just click the mouse on a ship and choose "Yes" to take command.

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End of the tutorial, time to have some fun!

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Pre-Alpha 1.8 - Walking on deck

The latest release allows the player to leave command of the ship and walk around on deck while it's still moving. Click the hull while sailing to leave command, and you can move your character as...

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Pre-Alpha 1.8 - Ship improvements

We're constantly improving the St Albans model as a testbed for future ships, and in this release the materials and paint scheme have been updated to be more accurate. Notice the gunport lids also open...

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Pre-Alpha 1.8 - Player rank

This release features a ranking system to reflect the player's score, which is increased by hitting and sinking targets. Your rank is displayed in the top right corner once you complete the tutorial...

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Pre-Alpha 1.9 Preview

Here are some sneak previews of the next release, which will feature a new island location to explore. This will also allow us to test out NPC dialogue, which is a further step towards a proper quest...

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