Menu Concept
A crew management menu concept by Haereticus.A crew management menu concept by Haereticus.
View ArticleSail Menu Concept
A sail menu concept by Haereticus. It still needs some refining, and some commands will be reworked.A sail menu concept by Haereticus. It still needs some refining, and some commands will be reworked.
View ArticleConcept Render: Full-rigged ship
This concept portrays how a full-rigged ship might look under sail in the final game. The image was rendered in Maya 2013, using cloth and wind simulation. (Does not represent in-game quality)This...
View ArticleConcept Render: Schooner
A render of a small American-built schooner (USS Hannah, commissioned 1775, formerly a merchant schooner), perhaps as an English privateer. This is not final quality at all, just an example of what...
View ArticleDutch Pinnace Concept
A concept render in Maya 2013 of a dutch Pinnace owned by the Dutch East India Company. None of this is final quality. The game's first release will focus on the Seven Years War, but earlier eras...
View ArticleStorm Sailing Concept
A render done in Maya 2013. It demonstrates how the player will have to reduce sail area and remove some elements of the ship's rig while sailing in heavy weather. This is not final quality, and it is...
View ArticleConcept Render: Sunset
Another render from Maya 2013 showing how the ocean may look in the game, this time showing the sun and its reflection on the surface of the water. You'll also notice a watermark giving details of the...
View ArticleAsset Render: Telescope
A quick render of one of the first completed non-ship assets for Hearts of Oak: a high-poly one-drawer telescope model, rendered in Blender.A quick render of one of the first completed non-ship assets...
View ArticleRecruiting Advertisement Concept
A poster you might see while walking around in the game, coinciding with the events in a proposed Seven Years War storyline. By PostCaptain.A poster you might see while walking around in the game,...
View ArticleTesting the ocean shader
We're happy to finally give you another progress update, and this one gives you an idea of how the ocean is currently looking in the game engine itself. Everything in the image is still a work in...
View ArticleTesting the ocean shader
Hammie has been hard at work improving the game's ocean shader, so here's another update to feast your eyes on. It's a significant improvement on the previous version, but obviously the water doesn't...
View ArticleEnglish Sixth Rate 'Sphynx'
It's been a while since we've posted some new images, so here's a shot of a WIP ship being made to extremely high quality by one of our modellers. We hope to post some screenshots from inside CryEngine...
View ArticlePanthère, 1744 WIP
Here's a work in progress image of the French frigate Panthère, of 1744, modeled by our modeler Bava. It demonstrates the level of detail that will be present in all of the rigging,once it it added,...
View ArticlePilot Schooner Concept Art
Concept art: Sailing along in a late 1700's pilot schooner. The crew has been assigned to several different tasks: The helm, bow watch, and line handling. Unseen is the a sailor making breakfast at the...
View ArticleThe Glory of CryEngine
Here's a relatively simple test environment to feast your eyes on. The ship is custom built, but most of the other assets are from the engine SDK. CryEngine certainly delivers on the visuals!Here's a...
View ArticleThe Glory of CryEngine
Here's a relatively simple test environment to feast your eyes on. The ship is custom built, but most of the other assets are from the engine SDK. CryEngine certainly delivers on the visuals!Here's a...
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